Connected Learning, Librarians, and Connecting Youth Interest

A new paper of mine was published in the Journal of Research on Libraries & Young Adults. Check it out if you are interested in the role libraries can play in youth learning.

Abstract

The purpose of this ethnographic study is to understand connected learning of youth in online communities and how these findings can influence the practice of librarians to support youth learning. Drawing from a two-and-a-half-year ethnography, I present data that was coded using the connected learning framework. This study provides insights into the role that librarians can play in the larger learning ecologies of youth. Finally, this paper gives practical implications for librarians based on the actions of youth, using a holistic approach to youth learning. It identifies librarians as ideal mentors to help youth connect their learning from interest spaces to academic and career spaces, allowing them to receive value and recognition for their skills and abilities.

Martin, Crystle. Connected Learning, Librarians, and Connecting Youth Interest. Journal of Research on Libraries & Young Adults 6 (2015): n. page. Web.

Coding and Computer Science in School Libraries: Researcher Q&A

After my presentation “Connected Learning, Coding, and Supporting Non-Expert Librarians in Technical Programming” at AERA, where I discussed research on Scratch implementation by non-expert coders in public libraries, I was asked to do a short Q&A with Eric Meyers, a professor at the University of British Columbia for Education Week. You can check out the full article by Benjamin Herold here.

Chapter in MOR THN IMG CNSMRS

I recently had a chapter published in “MOR THN IMG CNSMRS: Mapping and Evaluating Research on Young People as Visual Culture Producers” entitled Fantasy wrestling: Youth digital production and visual culture in a competitive fandom and connected learning environment. It is a fun exploration of fantasy wrestling as a site for both visual culture and digital production in a connected learning environment.