Check out my chapter in Imanol Aquirre’s Mor thn img cnsmrs: Mapping and evaluating research on young people as visual culture producers. The chapter is called “Fantasy wrestling: Youth digital production and visual culture in a competitive fandom and connected learning environment.” It is a fun exploration of fantasy wrestling as a site for both visual culture and digital production in a connected learning environment.
My case study about the Wrestling Boards WWE fan community and its fantasy wrestling federation Over the Ropes is out and available for download at: http://dmlhub.net/sites/default/files/learning-the-ropes-final.pdf
My book, Voyage across a constellation of information: Information literacy in interest-driven learning communities, is available to buy on Amazon.
This is an interview with Lissa Soep about my professional wrestling research, which was published on BoingBoing.
This blog post illustrates the importance of feedback in the Wrestling Board community.
This blog post explores the interaction between Connect Learning and Common Core Standards.
Here is most recent CLRN blog post based on an interview with Henry Jenkins IV.
I’ve just posted my first blog about my new research on learning in the WWE fan community. Check it out here.